Software Engineer, Teleoperation

Since its founding in 2015, 1X has been at the forefront of developing advanced humanoid robots designed for household use. Our mission is to create an abundant supply of labor via safe, intelligent humanoids.

We strive for excellence in all we do, solving some of the hardest problems in robotics with the world’s most talented individuals. Every part of our robots is designed and produced in-house—from motor coils to AI—reflecting our vertically integrated approach. At 1X, you’ll own real projects, be recognized for your achievements, and rewarded based on merit.

We believe the best work is done when collaborating and therefore require in-person presence in our office locations.

We are looking for an engineer excited about building systems that enable operators to control our robots in intuitive ways with minimal latency. In this role, you will take a boots-on-the-ground approach to building and perfecting 1X’s teleoperation, collaborating in-office with engineers, operators, and designers across the company to scale up NEO’s capabilities.


Responsibilities:

  • Design, develop, and implement immersive teleoperation systems, including real-time control, low latency audio/video streaming, and user interfaces.
  • Collaborate closely with robot operators to gather feedback and continuously improve the experience based on real-world use.
  • Work cross-functionally with AI, platforms, controls, and design teams.
  • Develop creative strategies for visualizing the state of the robot and its environment that extend beyond just streaming video.

Must-Haves:

  • Experience in teleoperation, robotics, VR/AR, or related fields, with a strong track record of delivering production-grade systems. Bonus points for shipping polished experiences on visionOS, Unity, or Unreal.
  • Strong background in at least two of the following: C++, Python, Swift, and C#. 
  • Strong understanding of real-time controls, motion retargeting, rigid body dynamics, and kinematics.
  • Experience with low-latency networking protocols, audio-visual streaming, and digital signal processing for real-time applications.
  • Practical experience building immersive solutions, including depth sensing, haptic feedback, and human-computer interaction.
  • Bonus points for experience with volumetric rendering techniques such as NeRF and 3D Gaussian Splatting.

Compensation

At 1X your work and results will be rewarded with a total rewards package consisting of a base salary, stock options and benefits. Base salary range is $130,000 to $250,000. Your actual salary will be based on your knowledge, skills and experience.

Location Policy

We believe the best work is done when collaborating and therefore require in-person presence in our office locations.


We're excited to get to know you and the prospects of having you on board!

R&D

Palo Alto, CA

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