Mud Club Inc.

Programming & Product Development Manager

About Mud Club Inc.

Mud Club Inc. is a Canadian company focused on gaming therapy, dedicated to supporting youth across the country. Through play-based therapeutic gaming experiences, Mud Club helps young people develop social skills, boost their confidence, and form meaningful connections in a safe and engaging environment. By combining therapy with the power of gaming, Mud Club creates opportunities for growth, resilience, and community, empowering youth to thrive both online and offline.

Programming & Product Development Manager

Full-time | Fully remote | $60,000–$70,000 CAD | Benefits included

Help decide what hundreds of kids build, play, and experience next at Mud Club.

Mud Club is a pediatric occupational therapy program built around gaming, community, and digital experiences.

Minecraft is a major part of what we do. Members meet in online groups to build, collaborate, solve problems, practice skills, and connect with other kids. Our wider experience also includes VR, Clubhouse streams, weekly challenges, community programming, and digital content.

The work is already happening.

We have an established Minecraft program, active Clubhouse, streaming and content-production resources, and a team already creating and delivering programming to members.

We are looking for a Programming & Product Development Manager to lead our programming and content production. Your job will be to make it more ambitious, organized, and scalable, while keeping production execution as the priority.

This is a management role with direct reports.

What you’ll lead

You’ll manage the people and processes behind Mud Club’s programming and content production. The focus is strong execution, consistency, and follow-through.

That includes:

  • annual, seasonal, and weekly programming planning;
  • Minecraft activities, challenges, and special events;
  • Clubhouse and streaming content;
  • programming and content-production timelines;
  • coordination of creators, facilitators and other contributors;
  • testing and improving new ideas;
  • member and staff feedback;
  • production standards and repeatable workflows;
  • development of new member- and family-facing experiences.

You won’t be starting from a blank page. Your first job will be to understand what already works, build trust with the people doing the work, and strengthen the systems that need it most.

Gaming matters here

We are looking for someone who genuinely understands why games are powerful environments for kids.

You should be interested in questions like:

  • What makes a Minecraft challenge genuinely engaging rather than homework inside Minecraft?
  • How do we design experiences that work for both newer and more advanced players?
  • How can a shared game world encourage cooperation, exploration, and community?
  • How should streams, challenges, events, and weekly programming connect?
  • How do we turn something one staff member created into a repeatable experience for hundreds of members?

You don’t need to know every Minecraft command on day one.

But you should be excited by games, interactive digital environments, and what they make possible.

This is a production-management role. Production execution is the priority.

Creative ideas matter. Shipping them matters more.

You will be expected to:

  • turn ideas into clear projects;
  • define scope, timelines, and responsibilities;
  • assign and follow up on work;
  • run planning and production meetings;
  • identify blockers and make practical trade-offs;
  • maintain quality and consistency;
  • help creative staff do excellent work;
  • move projects from concept through production, launch, and improvement.

We want someone who creates momentum and makes a team better—not someone who needs to create everything personally. The focus is shipping, follow-through, and strong execution.

You’ll work across programming, clinical, and product teams.

Mud Club’s clinical team owns therapeutic frameworks and clinical decision-making.

Your role is to work with them to turn programming objectives into experiences kids actually want to participate in. Programming priorities should guide the work and keep it focused.

As Mud Labs develops, some programming ideas will also become member- and family-facing digital products.

You may help with:

  • member research;
  • user journeys;
  • problem definition;
  • prototypes;
  • UX;
  • requirements;
  • testing;
  • collaboration with designers and developers.

Over time, you may take on greater ownership of defined member-facing products and experiences as priorities expand.

Technology should excite you.

You don’t need to be a software engineer.

You do need to be highly digitally fluent.

We’re interested in someone who:

  • actively uses and experiments with AI;
  • learns new software quickly;
  • understands modern digital experiences and UX;
  • can prototype ideas;
  • can communicate effectively with developers;
  • understands concepts like APIs, integrations, and automation;
  • naturally asks whether technology could make an experience better.

Coding, AI-assisted coding, low-code/no-code tools, HTML/CSS/JavaScript, Python, Git/GitHub, or design/prototyping experience are all useful assets—not requirements.

Who might be great at this?

You might come from:

  • camp or recreation programming;
  • youth programming;
  • Minecraft or gaming communities;
  • Clubhouse, streaming or digital-content production;
  • children’s museums or science centers;
  • EdTech or game-based learning;
  • interactive media;
  • creative production;
  • events and experiential programming;
  • startups or project leadership.

We care less about your current job title than what you have actually built and led.

You might be a strong fit if you are:

  • creative and highly organized;
  • comfortable leading people;
  • genuinely interested in kids and gaming;
  • technologically curious;
  • good at turning vague ideas into concrete plans;
  • comfortable with feedback and iteration;
  • able to coordinate people from different disciplines;
  • someone who finishes things.

Formal healthcare experience is not required.

A specific degree is not required.

Years of formal SaaS Product Manager experience are not required.

What you’re stepping into

Mud Club already has gaming-based programming, Minecraft delivery, VR, Clubhouse, streaming, existing content production, and staff who know these environments well.

You are being hired to lead and develop an existing capability, not invent one from scratch. The emphasis is on the work already in place.

The goal is to build a function where great idea → great program → great production → real member experience happens reliably.

Compensation and work arrangement

$60,000–$70,000 CAD annually
Full-time, salaried
Fully remote
Benefits included

How to Apply

Complete the application form and questionnaire.

Clubhouse & Programming

Remote (Canada)

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