About Eternal
We're a robotics company working building the world's first unmanned greenhouse. This will enable local-for-local food production regardless of climate, while disconnecting the reliance on specialized knowledge for its operations and overcoming the shortage of labor for crop-work.
About the (remote-first) role
Currently, we are making a warehouse environment with different low-poly objects, people and robots. It will be used for rendering several videos (in Cycles), and later for creating an interactive client-facing visualization (basically an extremely simple game in Unreal/Unity; a separate team will work on that, so no worries, you won't have to code :) ).
We need some help with that. We need someone who is:
* Comfortable with using shader nodes - think creating simple materials and textures;
* Comfortable with geometry nodes - not talking about crazy setups, just medium-complexity node trees for procedural assets;
* Has some experience in manual modelling - although the bulk of the work will be in geo nodes;
* Has experience in animation, as there will be a lot of motion work;
* Comfortable collaborating with others - (we are a small, largely asynchronous team).
The long-term goal is to create a growing asset library and a cohesive visual language together with our brand design team. It will continuously evolve as we launch new products, so there should be no shortage of work to do.
Engineering
Remote
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