About Us
Foundation is developing the future of general purpose robotics with the goal to address the labor shortage.
Our mission is to create advanced robots that can operate in complex environments, reducing human risk in conflict zones and enhancing efficiency in labor-intensive industries.
We are on the lookout for extraordinary engineers and scientists to join our team.
Your previous experience in robotics isn't a prerequisite — it's your talent and determination that truly count.
We expect that many of our team members will bring diverse perspectives from various industries and fields. We are looking for individuals with a proven record of exceptional ability and a history of creating things that work.
Our Culture
We like to be frank and honest about who we are, so that people can decide for themselves if this is a culture they resonate with. Please read more about our culture here https://foundation.bot/culture.
Who should join:
- You like working in person with a team in Munich.
- You deeply believe that this is the most important mission for humanity and needs to happen yesterday.
- You are highly technical – regardless of the role you are in. We are building technology; you need to understand technology well.
- You care about aesthetics and design inside out. If it's not the best product ever, it bothers you, and you need to “fix” it.
- You don't need someone to motivate you; you get things done.
Shape the future of humanoid robotics by building next-generation XR teleoperation systems for a state-of-the-art robot fleet. You will drive immersive interfaces that let operators see, feel, and control remote humanoids in real time.
What you’ll do
- Design and implement immersive XR teleoperation interfaces (VR/AR/MR) that enable low-latency control of humanoid robots for manipulation and locomotion tasks.
- Build end-to-end teleop pipelines: ingest multi-modal sensor streams (vision, audio, proprioception), map them into XR environments, and expose robust control surfaces back to the robot.
- Prototype and iterate on interaction paradigms (hand/gesture control, motion retargeting, gaze- and voice-augmented control) together with operators, controls, and AI teams.
- Collaborate closely with controls, autonomy, and platform engineers to ensure your interfaces meet real-time constraints and integrate cleanly into our humanoid stack.
- Instrument, benchmark, and harden teleoperation UX for reliability under real-world network conditions, including degraded bandwidth and variable latency.
- Contribute to internal tools and frameworks that standardize teleoperation across robots, sites, and customer deployments.
Must-have skills
- Strong experience building interactive 3D or XR applications (Unity, Unreal, WebXR, or similar), from prototype to production.
- Hands-on experience with XR hardware (e.g., Quest, Vision Pro, Varjo, Index).
- Proficiency in modern UI/UX engineering with a focus on real-time interaction and usability under operator load.
- Solid programming skills in TypeScript/JavaScript and comfort with modular application architecture.
- Experience with real-time networking, streaming, or low-latency data pipelines (WebRTC, gRPC, custom protocols, etc.).
- Fluency with git-based workflows and CI/CD for iterative, high-velocity development.
Nice-to-have skills
- Hands-on experience with motion capture systems.
- Familiarity with humanoid robots, ROS2, or other robotic middleware and messaging frameworks.
- Understanding of human–robot motion retargeting, inverse kinematics, or telepresence control schemes.
- Experience in Python and C++ for integrating teleoperation interfaces with robotics backends, simulation environments, or tooling.
- Experience with stereovision systems and camera calibration for accurate depth perception in teleoperation environments.
- Experience working in high-intensity, hardware-plus-software environments where systems are deployed into real factories or field settings.