Kinetic Games Job Openings

Sound Designer

About Kinetic Games

We’re an independent games studio best known for creating Phasmophobia, enjoyed by millions of players worldwide. Our team is passionate, creative, and collaborative and we’re looking for someone equally enthusiastic about games to join our growing team.


We’re a small, friendly team that values creativity, openness, and personal growth. Whether you’re helping various departments or talking about your favourite horror game, you’ll be part of a supportive environment where passion and curiosity are celebrated. You’ll be joining a small but ambitious team where your ideas are valued, your growth is supported, and your development truly matters.

About the role:

Kinetic Games is looking for a Sound Designer with a keen ear for realism and strong creative ability, to help build the audio experience of Phasmophobia. You will craft terrifying, atmospheric soundscapes, tactile interactions and be responsible for creating memorable immersive experiences. As a Sound Designer, you will use your skills and technical understanding to ensure every door squeak, footstep in the dirt, flickering light and paranormal encounter amplifies the fear at the heart of Phasmophobia.

Your responsibilities will include:

  • Ensure high quality horror audio design, understand spatial audio concepts such as, occlusion, obstruction and real-time effects to heighten realism and fear.
  • Record, create and implement compelling sound effects, ambience, and ghost audio that intensify horror and enhance gameplay immersion.
  • Collaborate with design, art, and programming teams to integrate audio seamlessly with mechanics, environments, and narrative elements.
  • Be conscious of asset optimisation, understand audio pipelines and file organisation.

Requirements:

  • Professional experience as a Sound Designer with at least one shipped title.
  • Strong understanding of middleware concepts, systems and workflows preferably in Wwise.
  • Experience working directly in-engine (preferably Unity)
  • Thorough working knowledge of spatial audio concepts, VR, 3d audio.
  • Strong portfolio demonstrating atmospheric, tension-building audio, foley, physics audio within horror games or media.
  • Expertise ideally in Reaper or other DAW’s such as Cubase, Pro Tools, or Logic Pro for editing, mixing, and mastering.
  • Strong organisational skills.
  • Ability to work with linear media to spec, trailers, promotional material etc.
  • Excellent communication skills fostering collaboration.
  • Passion for horror games and a deep appreciation of sound’s role in evoking tension.
  • Eligibility to work in the UK.
  • Due to our office location, the ability to drive is highly recommended.

Nice to have:

  • Previous work on co-op or emergent gameplay titles
  • Field recording and foley artistry skills for creating bespoke horror assets.
  • Experience composing music or working closely with composers for tension-driven soundtracks.
  • Familiarity with version control systems such as Perforce, Plastic or Git.

Benefits & Perks

💰 Competitive salary

💼 5% Employer Match Pension Scheme

💸 Annual performance bonus + Company performance bonus

🍽️ Weekly free team lunches – good food, great company!

🎉 Regular social events – we love bringing our teams together!

🏠 Hybrid & flexible working options

🕓 Flextime – because life doesn’t always fit 9–5

✈️ Opportunities to travel to amazing industry events like GDC, Gamescom, TwitchCon (EU & US), EGX & Develop:Brighton

📦 Relocation package to help you settle in

🏅 Employee of the Month vouchers

🧘 ♀️ Personal wellbeing allowance

🤝 Referral scheme

🎓 Training & Development Budget – invest in your growth with courses, conferences & learning resources

🚀 Training & career development support

💚 Vitality Health Insurance – includes Vision, Dental & Travel cover

🛡️ Aviva Life Insurance

🎂 30 days holiday, including your birthday and a dedicated wellbeing day

🎄 Christmas studio shutdown – enjoy the holidays, on us!

The pay range for this role is:

35,000 - 40,000 GBP per year (UK Office )

Game Development

Hybrid (Southampton, England, GB)

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