About Steamroller Animation
It’s different here. We’re a fun-loving bunch, passionate about our craft. We grow together, learn together, play together, and work on some of the coolest projects on the planet. If you’re looking for a welcoming atmosphere, a culture that’s dedicated to helping you grow and thrive, and ample opportunity to advance, we’d LOVE to hear from you.
Mocap Cleanup Animator
Location: British Columbia (remote)
Start Date: TBC February/March 2026
About the role
We’re looking for a talented Motion Capture Cleanup Animator to refine and enhance the full-body motion of a hyper-realistic virtual performer for a live musical experience. This role requires a sharp eye for human movement, expert understanding of body mechanics, and a solid command of motion capture workflows to ensure every dance step, gesture, and performance moment feels natural and authentic on stage — mirroring the exact likeness of a public figure.
***This is a contract position***
What you'll do
- Collaborate with the Animation team to clean, retarget, and polish complex body motion capture data for a hyper-realistic digital performer.
- Maintain and enhance performance fidelity, ensuring the physicality, timing, and weight of captured movements align with creative direction.
- Work closely with Animation Directors, Supervisors, and Leads to ensure body motion integrates seamlessly with facial animation and overall performance.
- Troubleshoot and resolve issues with mocap data, including misalignments, artifacts, and technical inconsistencies.
- Apply motion data to 3D character models using Maya or MotionBuilder, maintaining consistent animation quality across shots and sequences.
- Participate in dailies, rounds, and reviews, implementing feedback to meet both artistic and technical standards.
- Collaborate with the Performance Capture, Rigging, and Engineering teams to refine mocap pipelines and tools.
- Contribute to previs, layout, and final shot animation when required.
- Maintain professionalism and clear communication with Production and Leadership regarding deliverables and potential challenges.
Qualifications
- Minimum of 3 years of production experience in film, games, or performance capture environments.
- Proven experience with motion capture animation cleanup for realistic human movement.
- Strong understanding of animation principles, especially timing, weight, balance, and body mechanics.
- Proficiency in Autodesk Maya; experience with MotionBuilder is highly valued.
- Familiarity with motion capture retargeting workflows and data cleanup pipelines.
- Experience integrating mocap data with cinematic or real-time production workflows.
- Ability to deliver high-quality, realistic animation under tight production timelines.
- Excellent communication skills and a collaborative approach to problem-solving.
- Applicants must be located in British Columbia.
Preferred (but not required) Qualifications:
- Experience working in Unreal Engine or other real-time environments.
- Background in live or virtual production settings.
- Strong understanding of character acting and performance interpretation.