Who we are – Tempo:
Tempo is a gaming studio that has recently launched its first title, The Bazaar. The Bazaar is an infinitely replayable, global, and free-to-play Hero Builder for PC and Mac. In this genre-bending title, players take the role of an enterprising adventurer on a quest for wealth and glory in an intergalactic marketplace.
Tempo fosters a culture of innovation, inclusion, and passion among its team and fans to deliver impactful experiences that shape the way we all create, entertain, and play. Tempo is truly global, with staff in the US, Canada, Korea, Poland, Brazil, Greece, France, Ukraine, and more!
As a Senior Graphics Engineer you will work closely with a tight knit team developing rendering technologies, tools, and systems that bring our game vision to life. We value independent, innovative team members who thrive on tackling complex challenges. In this role, you will have the opportunity to contribute to all aspects of graphics development, ensuring our games are both visually stunning and highly optimized.
Qualifications
- Proficiency in C# and shader languages (HLSL, GLSL, etc)
- Strong skills in graphics performance analysis and optimization including graphics hardware acceleration
- Strong understanding of lighting principles, HDR, physically based rendering (PBR), and other modern rendering techniques
- In-depth knowledge of industry-standard graphics APIs such as Vulkan, OpenGL and Metal
- Familiarity with Unity URP
- Strong 3D math skills
- Good understanding of software design principles
- Familiar with developing for cross platform products
- Experience with applying and supporting art workflows and tools
- Strong understanding of Unity Addressables package
- Knowledge of Amplify Shader Editor Unity Package
- Familiarity with mobile graphics chipsets
Responsibilities
- This specialist role is designed for a candidate who is passionate about creating visually stunning and performance-optimized visuals in Unity3D environments
- Troubleshooting and solving graphics engineering problems
- Implementing computer science and mathematics principles
- Collaborating with artists, designers, and other engineers to design, research, innovate, and implement rendering technologies and feature sets
- Analyzing and optimizing code related to graphics engineering
- Work closely with production to establish timelines and milestones and ensure timely delivery
- Create technical benchmarks to be used in production, implement optimizations and monitor the performance of the game
- Cooperate with, and support, other programmers and members of a multidisciplinary team
- Actively seek opportunities to improve the game(s) performance
- Create and maintain technical documentation
- Share best practices and new tools with the other artists and programmers
We also offer a package of benefits including discretionary paid time off, paid time off for federal holidays, medical/dental/vision insurance, life insurance, and disability insurance. The base salary for this role is USD $110,000 - $150,000.
As Tempo is a remote studio, applicants from outside of the US will be considered. Please note, the compensation listed is for the US only.